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Content Economics
  • Published : September , 2014
  • |
  • Published By : IDate



Report Overview

The effects of dematerialisation on content industries

  • This report analyses the four major segments of the content industry: books, recorded music, video games, video.
  • For each sector, it details key market figures, analyses the dematerialisation cycle, its impact on industry structure and value distribution, and estimates the impact of piracy.
  • It then offers a cross-analysis of the trends common to all four sectors.
  • Finally, it provides 2014-2018 market forecasts for each of the four sectors on a global scale, focusing on six key countries and four regions.

Slideshow contents

Sectoral approach to content industry segments

  • Overview: a sector worth 135 billion EUR in 2013
  • Book publishing: a very heterogeneous digital transition between countries
  • Dematerialisation of books: key trends
  • Recorded music: title sales being replaced by subscription?
  • Dematerialisation of recorded music: key trends
  • Video games: growth through new business models
  • Dematerialisation of video games: key trends
  • Video: the subscription model rapidly becoming the norm
  • Dematerialisation of video: key trends

Comparative analysis of dematerialisation on content industries

  • Dematerialisation drives down prices and household expenditure
  • More value captured by producers and rights holders
  • From an ownership model to an access model
  • Growth in legal offerings should help to restrict piracy
  • A shift towards yield management of cultural goods?

Market forecasts

  • An average annual growth of 5.1%, driven by video games

Dataset description

General indicators

Demographic indicators

  • Number of households
  • Growth rate

General economy

  • Number of households
  • Exchange rate

Publishing

Consumption

  • Book sales volume
  • ebook sales volume
  • Dematerialisation rate of the market in sales volume
  • Number of subscriptions to online services

Revenues

  • Total revenues
  • Book sales revenues
  • ebook sales revenues
  • Subscription services revenues
  • Dematerialisation rate of the market in value

Household expenditure, prices & ARPU

  • Annual household expenditure on physical books
  • Annual household expenditure on ebooks and online services
  • Average price of a physical book
  • Average price of an ebook
  • ARPU of online services

Music

Consumption

  • Sales volume of albums and singles on physical media
  • Sales volume of dematerialised albums and single tracks
  • Dematerialisation rate of the market in sales volume
  • Number of subscriptions to online services

Revenues

  • Total revenues
  • Sales revenues from albums and singles on physical media
  • Sales revenues from music files
  • Subscription services revenues
  • Dematerialisation rate of the market in value

Household expenditure, prices & ARPU

  • Annual household expenditure on music on physical media
  • Annual household expenditure on music files and online services
  • Average price of an album/single on physical media
  • Average price of a dematerialised album/single
  • ARPU of online services

Video games

Consumption

  • Sales volume of software on physical media
  • Sales volume of dematerialised software
  • Dematerialisation rate of the market in sales volume
  • Number of subscriptions to online services

Revenues

  • Total revenues
  • Sales revenues from software on physical media
  • Sales revenues from dematerialised software
  • Other revenues
  • Subscription services revenues
  • Dematerialisation rate of the market in value

Household expenditure, prices & ARPU

  • Annual household expenditure on video games on physical media
  • Annual household expenditure on online software and video games
  • Average price of software on physical media
  • Average price of dematerialised software
  • ARPU of online services

Video

Consumption

  • Sales volume of titles on physical media
  • Sales volume of dematerialised titles
  • Rentals volume of titles on physical media
  • Rentals volume of dematerialised titles
  • Dematerialisation rate of the market in volume
  • Number of subscriptions to online services

Revenues

  • Total revenues
  • Sales and rentals revenues from titles on physical media
  • Sales and rentals revenues from dematerialised titles
  • Subscription services revenues
  • Dematerialisation rate of the market in value

Household expenditure, prices & ARPU

  • Annual household expenditure on video on physical media
  • Annual household expenditure on online video and services
  • Average price of a title on physical media (sale and rental)
  • Average price of a dematerialised title (sale and rental)
  • ARPU of online services

Geographical coverage

  • Asia-Pacific
  • EMEA
  • North America
  • Latin America



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